VALORANT Patch 4.0 also tweaks both Bind and Breeze for a better Attacker/Defender balance. Lower recovery time should improve burst fire efficiency. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.Added an extra bullet before it enters a recovery curveīuffed to make it a viable option in lower economy rifle rounds.Removed firing rate penalty on ADS (Aiming Down Sight).Fire rate no longer ramps up, and firing rate increased.īuffed to feel better in fights. ![]() While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more oftenīuffed.Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 > 5 bullets.Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 > 1.5.For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8.Firing error occurs at earlier bullet stages.Lessened Spectre's effectivity in long range. Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side).Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it. ![]() Left click hitboxes are now larger than a right click and have a slightly longer range too. Right click hitboxes are now 1.5x larger.Hitting enemies with the Melee is now less trickier. Neon releases this patch! Check her abilities out here. ![]() Details directly taken from the full patch notes, available here.Īll that's new in VALORANT Episode 4 Act I, collected here, for your reading pleasure: /zV0qlHi2Qy VALORANT Patch 4.0 kicks off EP 4 with new Duelist Neon, melee and gun changes, and map tweaks.
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